Map Fragment is a series of paintings that is based on three dimensional renders constructed via photogrammetry. Different forms and its dimensions are taken from physical reality, captured through photographs in different angles, and are fed to a computer program to render forms of different height maps and textures based on the image set. The act of painting from the machine rendition is an attempt to bridge the physical and the digital, the real and the hyperreal.
In an era dominated by images, image-making, and recently with the dissolution of institutions of truth, a hyperreality— a simulation of the real, is slowly engulfing reality. Like how lives become mere numbers, how images dictate identity, how the organic is replaced by the synthetic, or how a soundwave is transformed to a set of numbers, the dystopic nature of the simulacra and hyperreality is still somehow indiscernible unless it progresses to a latter stage— like how a recession is felt before it is determined.